#ifndef _WORLD_H_
#define _WORLD_H_

#include <time.h>
#include <fstream>
#include <iostream>

#include "include.h"
#include "Node.h"
#include "Structural.h"

#define sizeX 10
#define sizeY 10
#define sizeZ 10

class World {
private:
	clock_t prevTime;
	clock_t timeSinceLastFrame;
	Node* nodes[sizeX][sizeY][sizeZ];
public:
	World();
	~World();
	GLvoid Initialize();
	GLvoid Draw();
	float FrameTime();
};

#endif
